#ENTROPY creates an energy-aware IT ecosystem to support energy efficiency in the buildings sector via behavioral change of the occupants with a change of their daily #energy consumption patterns. The main applied information and communication technologies include Internet of Things (#IoT), semantic web, information fusion, rule-based recommendations, data mining and analysis mechanisms. The above mentioned technologies construct the basis for the consumption of existing services, as well as the design and development of further energy management and awareness services, serious games, and personalized mobile applications.

Subliminal Learning for Behavioral Change

Behavioral-based learning adopts the idea that the instruction is centralized around individualization. Understanding each individual characteristics and personality, it provides an effective way of learning. Behavioral-based Learning Systems combine both motivation and task/tips-based learning techniques to make people learn effortlessly. In every organization or a firm each individual much stay focused on his or her job's tasks in order to achieve the main objective of the strategy. While people should not be sidetracked from their everyday activities, raising a strong culture and driving energy-saving commitment among them, seems more than crucial.

Furthermore, people tend to resist on change, especially when it comes to their work and their daily routine. Thus, a subliminal learning model is needed. Subliminal Learning is acquiring knowledge and processing information on a subconscious level or by some means other than consciously, for later recall. Subliminal learning can be facilitated through audio and visual cues and metaphorical experience.

What an Entropy mobile app user can do?

The user can select and solve educational quizzes, receive notifications and educational tips, can check in real time energy indicators and energy consumption graphs and push thermal comfort and various building faults/conditions to the Entropy (crowd-feeding). All content is personalized and adapted to users' behavioral profile.

The app has an objective to create various interactive behavioral key performance indicators without any gaming element in order to test users' ability to shift profile due to personalized educational content.

Currently, Entropy has implemented its platform and the apps, and has started the trials with the real users in its real pilot buildings in #Spain, #Switzerland and #Italy. We expect to learn more on how technology can change the behavior and help us to mitigate the climate change, save the energy and thus the planet.

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